Introducing lag in VR game

Started by Lebel

Introducing lag in VR game   02 August 2022, 17:19

I'd like to test the response of people to a multiplayer VR game under limited network. Essentially, I'd like to be able to control the lag (20ms, 50ms, 100ms, etc.) while they play the multiplayer game. I believe that the Connection Emulator software you provide will serve my purpose, however I'd like to know your input on the matter and your thoughts regarding my requirements.

Thank you
SoftPerfect Support forum - Andrew avatar image

Re: Introducing lag in VR game   02 August 2022, 17:45

While the Connection Emulator app was not specifically designed for gaming purposes, adding a lag is one of its core functions, among other things.

Therefore, yes, you can install it on your VR-server or VR-client PC and add some latency to network packets. To test it, ping a known local device from that PC and you will see the response time change as you adjust the lag.

Sometimes you can find a solution faster if you try the forum search, have a look at the knowledge base, or check the software user manual to see if your question has already been answered.

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