Controlling lag for multiplayer VR testing
2 posts · Closed
I'd like to test the response of people to a multiplayer VR game under limited network. Essentially, I'd like to be able to control the lag (20ms, 50ms, 100ms, etc.) while they play the multiplayer game. I believe that the Connection Emulator software you provide will serve my purpose; however, I'd like to know your input on the matter and your thoughts regarding my requirements.
Thank you
While the Connection Emulator app was not specifically designed for gaming purposes, adding a lag is one of its core functions, among other things.
Therefore, yes, you can install it on your VR-server or VR-client PC and add some latency to network packets. To test it, ping a known local device from that PC and you will see the response time change as you adjust the lag.