Controlling lag for multiplayer VR testing

2 posts · Closed

Lebel
2 Aug 2022

I'd like to test the response of people to a multiplayer VR game under limited network. Essentially, I'd like to be able to control the lag (20ms, 50ms, 100ms, etc.) while they play the multiplayer game. I believe that the Connection Emulator software you provide will serve my purpose; however, I'd like to know your input on the matter and your thoughts regarding my requirements.

Thank you

Andrew SoftPerfect
2 Aug 2022

While the Connection Emulator app was not specifically designed for gaming purposes, adding a lag is one of its core functions, among other things.

Therefore, yes, you can install it on your VR-server or VR-client PC and add some latency to network packets. To test it, ping a known local device from that PC and you will see the response time change as you adjust the lag.

This topic is closed. It has had no new posts for over a year, so the software versions it talks about may be out of date. Start a new topic in Connection Emulator if you have a similar question.