Testing multiplayer VR game lag under limited network
2 posts · Closed
Hello,
I'd like to test the response of people to a multiplayer VR game under limited network. Essentially, I'd like to be able to control the lag (20ms, 50ms, 100ms, etc.) while they play the multiplayer game. I believe that the Connection Emulator software you provide will serve my purpose; however, I'd like to know your input on the matter and your thoughts regarding my requirements.
Thank you
The Connection Emulator can definitely add extra latency to your network link, though that depends on how this VR equipment is connected. The software has to physically pass-through traffic to add latency to individual packets, so one way would be installing it on the sever (if it runs Windows) or on a intermediate computer through which the traffic is routed.