Testing multiplayer VR game lag under limited network

2 posts · Closed

Hristo Guest
17 Jan 2018

Hello,

I'd like to test the response of people to a multiplayer VR game under limited network. Essentially, I'd like to be able to control the lag (20ms, 50ms, 100ms, etc.) while they play the multiplayer game. I believe that the Connection Emulator software you provide will serve my purpose; however, I'd like to know your input on the matter and your thoughts regarding my requirements.

Thank you

Ann SoftPerfect
17 Jan 2018

The Connection Emulator can definitely add extra latency to your network link, though that depends on how this VR equipment is connected. The software has to physically pass-through traffic to add latency to individual packets, so one way would be installing it on the sever (if it runs Windows) or on a intermediate computer through which the traffic is routed.

This topic is closed. It has had no new posts for over a year, so the software versions it talks about may be out of date. Start a new topic in Connection Emulator if you have a similar question.